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Learning and the Metaverse
What this Technology Means for L&D
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About the book
What is the metaverse? Will it really happen? How will it affect learning and development (L&D)? Where do I start?
Learning and the Metaverse explains where the Metaverse came from, what it is, where it is going, debunks the myths and demystifies the jargon. It shows how it can be used to improve training and learning activities. Written by a learning technology expert with more than 35 years' experience, this book explains what this shift from 2D to 3D learning involves and what it means for you as a learning professional.
It analyses the evidence for effective learning in 3D and explains what works and what doesn't. There is also guidance on designing training that can be used in the Metaverse and why it's important to consider how people learn when doing this. This book includes discussion of the Metaverse and broader education as well as coverage of virtual reality (VR), augmented reality (AR), immersive technology and learning simulations. This guide contains everything learning professionals need to know about learning and the Metaverse.
About the authors
Table of contents
- Chapter - 01: What is the metaverse?;
- Chapter - 02: The origins of the metaverse;
- Chapter - 03: What does the metaverse mean for learning and development?;
- Chapter - 04: Evidence for learning and the metaverse;
- Chapter - 05: Virtual Reality (VR);
- Chapter - 06: Augmented Reality (AR);
- Chapter - 07: Gamification;
- Chapter - 08: Simulations;
- Chapter - 09: Immersive technologies;
- Chapter - 10: Web 3.0;
- Chapter - 11: Designing learning for the metaverse;
- Chapter - 12: ROI of learning in the metaverse;
- Chapter - 13: Lessons for the future of learning;
- Chapter - 14: Glossary;
- Chapter - 15: List of acronyms
Reviews
- Excitement about the metaverse died down towards the start of 2023, its oxygen stolen by the arrival of Generative Pre-trained Transformers (GPTs) - astonishingly capable AI models. But the metaverse will be back: the tech giants (especially Apple and Meta) are still spending vast sums on its development. It is best understood as the internet in 3D, the application of extended reality, including virtual reality (VR), augmented reality (AR) and mixed reality (MR). These technologies are going to be enormously influential in every aspect of life, and perhaps most of all in education. There is no better guide to this exciting new world than Donald Clark, who has been at the cutting edge of education technology for over 35 years. Not only does he talk and write with deep expertise, but also engagingly and entertainingly. What fun!
- Calum Chace, Author, Surviving AI, Global keynote speaker
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